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2 саммона в Фрейя Lineage бред или нет?
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Механика скиллов - Ауры и их действие
  





скилл
действие
AccuracyAccuracy +3, MP per tick cost varies based on your level (base is 0.2 and enchanting it for cost decreases the base cost)
Aegis StanceShield Block radius 360 degrees, Shield P.Def. -40%
Arcane AgilityCasting Spd. +20%, Magic Skill Reuse Delay -10%, Magic MP Cost +10%, HP regen per tick -50
Arcane PowerM.Atk. +30%, Magic MP Cost +10%, HP regen per tick -50
Arcane WisdomMagic MP Cost -30%, Casting Spd. -10%, HP regen per tick -50
Fist FuryAtk. Spd. +25%. HP Regen per tick -12
Focus Skill MasterySkill Mastery's (lvl 77 skill) chance to trigger x10, MP regen per tick cost varies based on your level (base is 1.5)
FortitudeResistance against Shock, Paralyze attributes +30%, MP regen per tick cost varies based on your level (base is 0.5)
Guard Stance 1P.Def. +121.8, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)
Guard Stance 2P.Def. +161.1, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)
Guard Stance 3P.Def. +212.1, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)
Guard Stance 4P.Def. +256.5, Shield Block Rate +50%, MP regen per tick cost varies based on your level (base is 1.5)
Holy Armor 1Resistance against Darkness attribute +7%
Holy Armor 2Resistance against Darkness attribute +10%
Holy WeaponMakes physical attacks Holy attribute
Parry StanceP.Def. +25%, M.Def. +25%, Speed -10%, Accuracy -4, Atk. Spd. -20%, MP regen per tick cost varies based on your level (base is 0.5)
Polearm Accuracy 1Accuracy +2, MP Regen per tick -??
Polearm Accuracy 2Accuracy +3, MP Regen per tick -??
Polearm Accuracy 3Accuracy +4, MP Regen per tick -??
RelaxHP regen per tick +5, MP regen per tick -2
Rest of ChameleonMP regen per tick -2.5, Avoid Agro 100%
Riposte StanceAccuracy -4, Speed -10%, Atk. Spd. -20%, Reflect 30% of melee range physical damage back on the attacker, Probably to reflect a debuff nonexistant, base MP cost per tick is 0.5 (depends on lvl)
Shield Fortress 1Shield P.Def. +446, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 2Shield P.Def. +469, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 3Shield P.Def. +491, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 4Shield P.Def. +514, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 5Shield P.Def. +537, MP regen per tick varies based on your level (base is 0.4)
Shield Fortress 6Shield P.Def. +560, MP regen per tick varies based on your level (base is 0.4)
Silent MoveSpeed -40%, avoid agro 100%, MP regen per tick -5
Soul Cry 1P.Atk. +4.5, MP regen per tick -1
Soul Cry 2P.Atk. +14.0, MP regen per tick -2
Soul Cry 3P.Atk. +33.5, MP regen per tick -3
Soul Cry 4P.Atk. +66.5, MP regen per tick -4
Soul Cry 5P.Atk. +90.5, MP regen per tick -5
Soul Cry 6P.Atk. +141.5, MP regen per tick -6
Soul Cry 7P.Atk. +208.5, MP regen per tick -7
Soul Cry 8P.Atk. +247.0, MP regen per tick -8
Soul Cry 9P.Atk. +310.0, MP regen per tick -9
Soul Cry 10P.Atk. +375.5, MP regen per tick -10
Soul Guard 1P.Def. +293.3, MP regen per tick -5
Soul Guard 2P.Def. +333.2, MP regen per tick -6
Soul Guard 3P.Def. +375.9, MP regen per tick -6
Soul Guard 4P.Def. +421.4, MP regen per tick -7
Soul Guard 5P.Def. +445.2, MP regen per tick -8
Soul Guard 6P.Def. +469.7, MP regen per tick -8
Soul Guard 7P.Def. +494.9, MP regen per tick -8
Soul Guard 8P.Def. +520.1, MP regen per tick -8
Soul Guard 9P.Def. +546.0, MP regen per tick -9
Soul Guard 10P.Def. +571.9, MP regen per tick -9
Soul Guard 11P.Def. +598.5, MP regen per tick -9
Soul Guard 12P.Def. +625.8, MP regen per tick -10
Soul Guard 13P.Def. +653.1, MP regen per tick -10
Transfer Pain 1Summon absorbs 10% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 2Summon absorbs 20% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 3Summon absorbs 30% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 4Summon absorbs 40% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Transfer Pain 5Summon absorbs 50% of the damage you take, MP regen per tick varies based on your level (base is 0.2)
Vicious Stance 1P.Atk. on a critical hit +35, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 2P.Atk. on a critical hit +48, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 3P.Atk. on a critical hit +64, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 4P.Atk. on a critical hit +84, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 5P.Atk. on a critical hit +109, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 6P.Atk. on a critical hit +139, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 7P.Atk. on a critical hit +166, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 8P.Atk. on a critical hit +196, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 9P.Atk. on a critical hit +229, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 10P.Atk. on a critical hit +266, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 11P.Atk. on a critical hit +306, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 12P.Atk. on a critical hit +349, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 13P.Atk. on a critical hit +379, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 14P.Atk. on a critical hit +410, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 15P.Atk. on a critical hit +443, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 16P.Atk. on a critical hit +475, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 17P.Atk. on a critical hit +509, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 18P.Atk. on a critical hit +542, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 19P.Atk. on a critical hit +576, MP regen per tick varies based on your level (base is 0.4)
Vicious Stance 20P.Atk. on a critical hit +609, MP regen per tick varies based on your level (base is 0.4)
War FrenzyResistance to Sleep and Shock attributes +??

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Esthus:
Vasper:
Lancer:
Waytrel
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